Comments

Log in with itch.io to leave a comment.

(+1)

ADORABLE!! my favorite sections were the one with the Chibitrus and Phantom 

(+2)

I was a bit confused about each mechanic of the Mascots but otherwise was nice gameplay.

I wish instead of mouse, I would be using arrows keys or similar, because that felt a bit scuffed at times

(+2)

Felt like a simple game at first, but the latter characters were tricky to control!

Phantom's ability took me by surprise! And oh boy, the "charged up" little guy was quite troublesome to "steer" properly.

Very fun game.

(+2)

It's not often you see games that screw with the mouse cursor. It's good to experiment with weird stuff like that. 

The little house full is probably full of references I don't get because I don't watch Tempus. 

I like the little red guy. Good game. 

(1 edit)

Thanks! We were inspired by  Club Penguin's Puffle Round Up! Well, if you want a little easter egg cheat sheet:

- Carpet (Has Holostars Logo)

- Yagoo Poster(Picture Frame Bottom)

- Gorimane( Director of Holostars EN - Picture Frame Top)

- Presents

    - Magni Present Box

   - Vesper Present Box

  - RPR Present Box

- Christmas Tree Ornaments (Top to Bottom - you'll need to zoom in)

     -  Vesper PFP

     -  Magni Loading Screen

    -  Machiroon (Machina x Flayon's mascot)

     - Scuffed Armis Logo

   - MaFia's Color Scheme (References to Aragami Oga and Kageyama Shien )

- Kotatsu

       - Has a capybara because Hakka loves capybara's!

       - Pattern and Color Scheme inspired by Hakka's outfit

- Bonsai

     - Inspired by the Blue Tree seen in the Elysium concept art 

    - color scheme inspired by Shinri's color scheme 

- Rat

   - Inspired by Bettel's thumbnail art for Rat Simulator

We took inspiration for mechanics from this video!


Thank you so much for playing! We really appreciate it! And its never too late to start watching some clips ;)

(+2)

This is cute and simple! Nudge the Tempus companions into the pen... easy? Not exactly -- I like how each companion had a different mechanic that flavored up the levels.

Phantom, the little rascal, was probably my favorite... despite trying to eat my cursor. The inertial lag to mouse input wasn't very fun to fight, but it did put up a fight. The music will probably haunt me at night, having listened to it for a bit too long. The lack of text in the UI made for weird-feeling UX that could have been improved with guiding text... buttons and drawings are useful, to a point!

A solid effort? I think so! It's not very replayable, though. It would be fun to see more variety in levels (and music, *please*) both in layouts and in themes, and improving the UI to make the sanctuary somewhere you can navigate to and view your unlockables (perhaps a grid, with unknowns for the locked items).