so, gonn be honest? I consider this, in large part, EXACTLY what I've been needing. Like, yeah, ok sure, maybe other features would be nice? But for the most part, this is epic, cause it means I can use this to write the bulk of the logic and stuff for the game (organizing menu choices, writing dialogue sections, things like that) then , export it to visual studio code, and finish the details (like charecter models and stuff there) personally, If I could just... the only other things I'd want from this, before it would single handedly replace visual studio code entirely for an editor. Is if I could A- set up the whole, charecters, backgrounds and stuff,
B-Select sounds and stuff to play ,
And C- figure out transitions with like... setting up a left, right, far left, far right, and middle position.
If this had those 3 things? It would... well, it wouldn't even be a contest, this is all around incredible for the whole bulk work of the main workflow, and it's visually pleasing too!
I dunno what else could reasonably be coming down the pipeline on this, but uhh, consider me thoroughly invested,
Are there plans in the future to consider analyzing plot branches through existing rpy scripts? Or related conditions that meet criteria to achieve a similar effect to a game guide? This would greatly assist players in exploring game plot branches. Although this might seem to undermine the game's inherent exploratory nature, it could also be an option not to use this feature.
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so, gonn be honest? I consider this, in large part, EXACTLY what I've been needing. Like, yeah, ok sure, maybe other features would be nice? But for the most part, this is epic, cause it means I can use this to write the bulk of the logic and stuff for the game (organizing menu choices, writing dialogue sections, things like that) then , export it to visual studio code, and finish the details (like charecter models and stuff there) personally, If I could just... the only other things I'd want from this, before it would single handedly replace visual studio code entirely for an editor. Is if I could A- set up the whole, charecters, backgrounds and stuff,
B-Select sounds and stuff to play ,
And C- figure out transitions with like... setting up a left, right, far left, far right, and middle position.
If this had those 3 things? It would... well, it wouldn't even be a contest, this is all around incredible for the whole bulk work of the main workflow, and it's visually pleasing too!
I dunno what else could reasonably be coming down the pipeline on this, but uhh, consider me thoroughly invested,
Are there plans in the future to consider analyzing plot branches through existing rpy scripts? Or related conditions that meet criteria to achieve a similar effect to a game guide? This would greatly assist players in exploring game plot branches. Although this might seem to undermine the game's inherent exploratory nature, it could also be an option not to use this feature.
Thank you for making this. So handy!
This is detected as a virus https://www.virustotal.com/gui/file/89cc565a11ee08006039bd0e1affb0e3a8aedb0f7a99...
You should check this thread: https://www.reddit.com/r/godot/comments/114s6hg/newly_exported_game_detected_as_...
Hey! Thanks for pointing this out but the reason for the alert is due to code sign certificates which we can't exactly afford at the moment.
Yes, yeesss!! Just what I needed.